Bitcoin Empire Bitcoin Empire (BEM)


Collectible Trading Cards Facilitated by Nextgen Blockchain Technology Trading Card Games TCGs has been a mainstream form of entertainment ever since Pokémon emerged from the obscure hobby market. In North America alone, TCG sales were estimated to be $800 million for 2008 leading to numerous animated television shows based on TCG brands. Outside of traditional media, massively multiplayer games have gained popularity as interest has increased in TCG. World of Warcraft by Blizzard/Activision had 11 million subscribers worldwide at one point and has experience substantial success with it’s TCG spin-off. Many other global gaming companies like Disney, Nexon and Sony have created TCG to complement their virtual worlds. TCGs are sold via two different channels: mass market retailers and hobby game stores. Games sold at mass market retailers i.e., Walmart, Target, etc. tend to target a younger demographic children ages 6-14, which include Pokémon, Bakugan, and Yu-Gi-Oh! Alternatively, games sold at hobby game stores tend to target an older demographic ages 16 and up, which include Magic: The Gathering and World of Warc

Category: ❖Gaming & VR
Hype: Very Low
Rating: 1.0/10
Project Type: Token
Platform: Ethereum
Total Supply: 20,000,000
Hard Cap: 1,100 ETH
Accepting Currency: ETH
Fund Distribution:
  • BEM ICO 50% 10,000,000
  • Company Reserve 25% 5,000,000
  • Developers 10% 2,000,000
  • Future Reserve 15% 3,000,000
  • Total 100% 20,000,000
  • Exchanged currencies will be used as follows.
  • Project Development 65%
  • Platform Marketing 20%
  • PR & Marketing for the ICO 5%
  • Legal Counsel 3%
  • Regulatory Compliance 3%
  • Management Dividend 2%
  • Developers Bonus 2%

Start Date

March 12th 2018 12:00 UTC

Days Hours Minutes Seconds

End Date

May 4th 2018 12:00 UTC

Days Hours Minutes Seconds


David Thomas


Chris Kuznetsov


Mia Liu


Chris Lenaghan