Crystal Reign Shard Crystal Reign Shard (CRS)

Description:

Crystal Reign is the first browser based grand strategy mmo built with Ethereum. Each week players fight on a 3D hex map to control one of 64 randomly selected tiles. Those who control these tiles longest over 24hrs win 80% of weekly game revenue. Alongside Ethereum, Crystal Reign utilises an in-game currency known as shards. These shards are used to purchase boosts, upgrades and guild bonuses. Only 50 million will be distributed over the course of a 5 year period and will be crucial to the functioning of guilds. Crystal Reign uses an ERC20 token called Crystal Reign Shard CRS with a total supply of 50M. The primary game mechanic involves 1000 CRS being handed to players who control one of 64 randomly selected hex tiles over a 24hr period. The occur each week and provide players the opportunity to work together in large scale battles for monetary rewards. Engaging in this mechanic becomes more attractive as 80% of revenue from in-game purchases is added to the reward as a bonus. As some purchases can be made with ETH as well as CRS, this bonus provides a good way to attract new players whilst also boosting the value of CRS. There are several varieties of in-game purchases: Relics: These are unique items that can be wielded by commanders. They can be upgraded using souls earned by commanders and appear permanently on the map when dropped by a defeated army. They require CRS to be produced. Resurrections: High level dead commanders can be resurrected using CRS. Due to the cumulative nature of the exp mechanic for commanders we feel this will increase the stakes for high level players whilst also balancing the “snowball” effect. Aesthetic Purchases: Special skins for castles and units that add color to the game and make players stand out will always be purchasable with ETH and CRS. Individual Production Bonuses: Boosting production and reducing production time will be possible for players through spending either ETH or CRS. ETH costs will scale with production costs whilst CRS costs will remain static. This means that instantly upgrading a high level building will cost more in ETH than for a low level building but will remain constant in terms of CRS. This will create an environment where pay-to- win mechanics are effectively removed for high level players as they become economically unfeasible at high levels. Guild Bonuses: Guild bonuses provide members with strong advantages and at lower cost compared to individual bonuses. These are only available with CRS and can only be issued through the guild treasury – a unique Ethereum account assigned to the guild. Final Distribution of tokens is as follows: 16,400,000 allocated to ICO. 16,400,000 allocated towards community competitions and challenges. 16,400,000 released over a 5 year period 64000 each week in the primary game mechanic, the “shard drop”. 800,000 initially given out for marketing purposes.

Category: ❖Gaming & VR
Hype: Very Low
Rating: 1.0/10
Project Type: Token
Platform: Ethereum
Total Supply: 16,400,000
ICO Price: 1 ETH = 1300 CRS
Accepting Currency: ETH, BTC

Start Date

February 24th 2018 12:00 UTC

Days Hours Minutes Seconds

End Date

April 24th 2018 07:00 UTC

Days Hours Minutes Seconds
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